Rust Basics
Reading time: 5 minutes
Generic Types
Create a struct where 1 of their values could be any type
#![allow(unused)] fn main() { struct Wrapper<T> { value: T, } impl<T> Wrapper<T> { pub fn new(value: T) -> Self { Wrapper { value } } } Wrapper::new(42).value Wrapper::new("Foo").value, "Foo" }
Option, Some & None
The Option type means that the value might by of type Some (there is something) or None:
#![allow(unused)] fn main() { pub enum Option<T> { None, Some(T), } }
You can use functions such as is_some()
or is_none()
to check the value of the Option.
Macros
Macros are more powerful than functions because they expand to produce more code than the code you’ve written manually. For example, a function signature must declare the number and type of parameters the function has. Macros, on the other hand, can take a variable number of parameters: we can call println!("hello")
with one argument or println!("hello {}", name)
with two arguments. Also, macros are expanded before the compiler interprets the meaning of the code, so a macro can, for example, implement a trait on a given type. A function can’t, because it gets called at runtime and a trait needs to be implemented at compile time.
macro_rules! my_macro { () => { println!("Check out my macro!"); }; ($val:expr) => { println!("Look at this other macro: {}", $val); } } fn main() { my_macro!(); my_macro!(7777); } // Export a macro from a module mod macros { #[macro_export] macro_rules! my_macro { () => { println!("Check out my macro!"); }; } }
Iterate
#![allow(unused)] fn main() { // Iterate through a vector let my_fav_fruits = vec!["banana", "raspberry"]; let mut my_iterable_fav_fruits = my_fav_fruits.iter(); assert_eq!(my_iterable_fav_fruits.next(), Some(&"banana")); assert_eq!(my_iterable_fav_fruits.next(), Some(&"raspberry")); assert_eq!(my_iterable_fav_fruits.next(), None); // When it's over, it's none // One line iteration with action my_fav_fruits.iter().map(|x| capitalize_first(x)).collect() // Hashmap iteration for (key, hashvalue) in &*map { for key in map.keys() { for value in map.values() { }
Recursive Box
#![allow(unused)] fn main() { enum List { Cons(i32, List), Nil, } let list = Cons(1, Cons(2, Cons(3, Nil))); }
Conditionals
if
#![allow(unused)] fn main() { let n = 5; if n < 0 { print!("{} is negative", n); } else if n > 0 { print!("{} is positive", n); } else { print!("{} is zero", n); } }
match
#![allow(unused)] fn main() { match number { // Match a single value 1 => println!("One!"), // Match several values 2 | 3 | 5 | 7 | 11 => println!("This is a prime"), // TODO ^ Try adding 13 to the list of prime values // Match an inclusive range 13..=19 => println!("A teen"), // Handle the rest of cases _ => println!("Ain't special"), } let boolean = true; // Match is an expression too let binary = match boolean { // The arms of a match must cover all the possible values false => 0, true => 1, // TODO ^ Try commenting out one of these arms }; }
loop (infinite)
#![allow(unused)] fn main() { loop { count += 1; if count == 3 { println!("three"); continue; } println!("{}", count); if count == 5 { println!("OK, that's enough"); break; } } }
while
#![allow(unused)] fn main() { let mut n = 1; while n < 101 { if n % 15 == 0 { println!("fizzbuzz"); } else if n % 5 == 0 { println!("buzz"); } else { println!("{}", n); } n += 1; } }
for
#![allow(unused)] fn main() { for n in 1..101 { if n % 15 == 0 { println!("fizzbuzz"); } else { println!("{}", n); } } // Use "..=" to make inclusive both ends for n in 1..=100 { if n % 15 == 0 { println!("fizzbuzz"); } else if n % 3 == 0 { println!("fizz"); } else if n % 5 == 0 { println!("buzz"); } else { println!("{}", n); } } // ITERATIONS let names = vec!["Bob", "Frank", "Ferris"]; //iter - Doesn't consume the collection for name in names.iter() { match name { &"Ferris" => println!("There is a rustacean among us!"), _ => println!("Hello {}", name), } } //into_iter - COnsumes the collection for name in names.into_iter() { match name { "Ferris" => println!("There is a rustacean among us!"), _ => println!("Hello {}", name), } } //iter_mut - This mutably borrows each element of the collection for name in names.iter_mut() { *name = match name { &mut "Ferris" => "There is a rustacean among us!", _ => "Hello", } } }
if let
#![allow(unused)] fn main() { let optional_word = Some(String::from("rustlings")); if let word = optional_word { println!("The word is: {}", word); } else { println!("The optional word doesn't contain anything"); } }
while let
#![allow(unused)] fn main() { let mut optional = Some(0); // This reads: "while `let` destructures `optional` into // `Some(i)`, evaluate the block (`{}`). Else `break`. while let Some(i) = optional { if i > 9 { println!("Greater than 9, quit!"); optional = None; } else { println!("`i` is `{:?}`. Try again.", i); optional = Some(i + 1); } // ^ Less rightward drift and doesn't require // explicitly handling the failing case. } }
Traits
Create a new method for a type
#![allow(unused)] fn main() { trait AppendBar { fn append_bar(self) -> Self; } impl AppendBar for String { fn append_bar(self) -> Self{ format!("{}Bar", self) } } let s = String::from("Foo"); let s = s.append_bar(); println!("s: {}", s); }
Tests
#![allow(unused)] fn main() { #[cfg(test)] mod tests { #[test] fn you_can_assert() { assert!(true); assert_eq!(true, true); assert_ne!(true, false); } } }
Threading
Arc
An Arc can use Clone to create more references over the object to pass them to the threads. When the last reference pointer to a value is out of scope, the variable is dropped.
#![allow(unused)] fn main() { use std::sync::Arc; let apple = Arc::new("the same apple"); for _ in 0..10 { let apple = Arc::clone(&apple); thread::spawn(move || { println!("{:?}", apple); }); } }
Threads
In this case we will pass the thread a variable it will be able to modify
fn main() { let status = Arc::new(Mutex::new(JobStatus { jobs_completed: 0 })); let status_shared = Arc::clone(&status); thread::spawn(move || { for _ in 0..10 { thread::sleep(Duration::from_millis(250)); let mut status = status_shared.lock().unwrap(); status.jobs_completed += 1; } }); while status.lock().unwrap().jobs_completed < 10 { println!("waiting... "); thread::sleep(Duration::from_millis(500)); } }