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Part of this cheatsheet is based on the angr documentation.

Installation

bash
sudo apt-get install python3-dev libffi-dev build-essential python3 -m pip install --user virtualenv python3 -m venv ang source ang/bin/activate pip install angr

Basic Actions

python
import angr import monkeyhex # this will format numerical results in hexadecimal #Load binary proj = angr.Project('/bin/true') #BASIC BINARY DATA proj.arch #Get arch "<Arch AMD64 (LE)>" proj.arch.name #'AMD64' proj.arch.memory_endness #'Iend_LE' proj.entry #Get entrypoint "0x4023c0" proj.filename #Get filename "/bin/true" #There are specific options to load binaries #Usually you won't need to use them but you could angr.Project('examples/fauxware/fauxware', main_opts={'backend': 'blob', 'arch': 'i386'}, lib_opts={'libc.so.6': {'backend': 'elf'}})

Loaded and Main object information

Loaded Data

python
#LOADED DATA proj.loader #<Loaded true, maps [0x400000:0x5004000]> proj.loader.min_addr #0x400000 proj.loader.max_addr #0x5004000 proj.loader.all_objects #All loaded proj.loader.shared_objects #Loaded binaries """ OrderedDict([('true', <ELF Object true, maps [0x400000:0x40a377]>), ('libc.so.6', <ELF Object libc-2.31.so, maps [0x500000:0x6c4507]>), ('ld-linux-x86-64.so.2', <ELF Object ld-2.31.so, maps [0x700000:0x72c177]>), ('extern-address space', <ExternObject Object cle##externs, maps [0x800000:0x87ffff]>), ('cle##tls', <ELFTLSObjectV2 Object cle##tls, maps [0x900000:0x91500f]>)]) """ proj.loader.all_elf_objects #Get all ELF objects loaded (Linux) proj.loader.all_pe_objects #Get all binaries loaded (Windows) proj.loader.find_object_containing(0x400000)#Get object loaded in an address "<ELF Object fauxware, maps [0x400000:0x60105f]>"

Main Object

python
#Main Object (main binary loaded) obj = proj.loader.main_object #<ELF Object true, maps [0x400000:0x60721f]> obj.execstack #"False" Check for executable stack obj.pic #"True" Check PIC obj.imports #Get imports obj.segments #<Regions: [<ELFSegment flags=0x5, relro=0x0, vaddr=0x400000, memsize=0xa74, filesize=0xa74, offset=0x0>, <ELFSegment flags=0x4, relro=0x1, vaddr=0x600e28, memsize=0x1d8, filesize=0x1d8, offset=0xe28>, <ELFSegment flags=0x6, relro=0x0, vaddr=0x601000, memsize=0x60, filesize=0x50, offset=0x1000>]> obj.find_segment_containing(obj.entry) #Get segment by address obj.sections #<Regions: [<Unnamed | offset 0x0, vaddr 0x0, size 0x0>, <.interp | offset 0x238, vaddr 0x400238, size 0x1c>, <.note.ABI-tag | offset 0x254, vaddr 0x400254, size 0x20>, <.note.gnu.build-id ... obj.find_section_containing(obj.entry) #Get section by address obj.plt['strcmp'] #Get plt address of a funcion (0x400550) obj.reverse_plt[0x400550] #Get function from plt address ('strcmp')

Symbols and Relocations

python
strcmp = proj.loader.find_symbol('strcmp') #<Symbol "strcmp" in libc.so.6 at 0x1089cd0> strcmp.name #'strcmp' strcmp.owne #<ELF Object libc-2.23.so, maps [0x1000000:0x13c999f]> strcmp.rebased_addr #0x1089cd0 strcmp.linked_addr #0x89cd0 strcmp.relative_addr #0x89cd0 strcmp.is_export #True, as 'strcmp' is a function exported by libc #Get strcmp from the main object main_strcmp = proj.loader.main_object.get_symbol('strcmp') main_strcmp.is_export #False main_strcmp.is_import #True main_strcmp.resolvedby #<Symbol "strcmp" in libc.so.6 at 0x1089cd0>

Blocks

python
#Blocks block = proj.factory.block(proj.entry) #Get the block of the entrypoint fo the binary block.pp() #Print disassembly of the block block.instructions #"0xb" Get number of instructions block.instruction_addrs #Get instructions addresses "[0x401670, 0x401672, 0x401675, 0x401676, 0x401679, 0x40167d, 0x40167e, 0x40167f, 0x401686, 0x40168d, 0x401694]"

Dynamic Analysis

Simulation Manager, States

python
#Live States #This is useful to modify content in a live analysis state = proj.factory.entry_state() state.regs.rip #Get the RIP state.mem[proj.entry].int.resolved #Resolve as a C int (BV) state.mem[proj.entry].int.concreteved #Resolve as python int state.regs.rsi = state.solver.BVV(3, 64) #Modify RIP state.mem[0x1000].long = 4 #Modify mem #Other States project.factory.entry_state() project.factory.blank_state() #Most of its data left uninitialized project.factory.full_init_statetate() #Execute through any initializers that need to be run before the main binary's entry point project.factory.call_state() #Ready to execute a given function. #Simulation manager #The simulation manager stores all the states across the execution of the binary simgr = proj.factory.simulation_manager(state) #Start simgr.step() #Execute one step simgr.active[0].regs.rip #Get RIP from the last state

Calling functions

  • You can pass a list of arguments through args and a dictionary of environment variables through env into entry_state and full_init_state. The values in these structures can be strings or bitvectors, and will be serialized into the state as the arguments and environment to the simulated execution. The default args is an empty list, so if the program you're analyzing expects to find at least an argv[0], you should always provide that!
  • If you'd like to have argc be symbolic, you can pass a symbolic bitvector as argc to the entry_state and full_init_state constructors. Be careful, though: if you do this, you should also add a constraint to the resulting state that your value for argc cannot be larger than the number of args you passed into args.
  • To use the call state, you should call it with .call_state(addr, arg1, arg2, ...), where addr is the address of the function you want to call and argN is the Nth argument to that function, either as a python integer, string, or array, or a bitvector. If you want to have memory allocated and actually pass in a pointer to an object, you should wrap it in an PointerWrapper, i.e. angr.PointerWrapper("point to me!"). The results of this API can be a little unpredictable, but we're working on it.

BitVectors

python
#BitVectors state = proj.factory.entry_state() bv = state.solver.BVV(0x1234, 32) #Create BV of 32bits with the value "0x1234" state.solver.eval(bv) #Convert BV to python int bv.zero_extend(30) #Will add 30 zeros on the left of the bitvector bv.sign_extend(30) #Will add 30 zeros or ones on the left of the BV extending the sign

Symbolic BitVectors & Constraints

python
x = state.solver.BVS("x", 64) #Symbolic variable BV of length 64 y = state.solver.BVS("y", 64) #Symbolic oprations tree = (x + 1) / (y + 2) tree #<BV64 (x_9_64 + 0x1) / (y_10_64 + 0x2)> tree.op #'__floordiv__' Access last operation tree.args #(<BV64 x_9_64 + 0x1>, <BV64 y_10_64 + 0x2>) tree.args[0].op #'__add__' Access of dirst arg tree.args[0].args #(<BV64 x_9_64>, <BV64 0x1>) tree.args[0].args[1].op #'BVV' tree.args[0].args[1].args #(1, 64) #Symbolic constraints solver state = proj.factory.entry_state() #Get a fresh state without constraints input = state.solver.BVS('input', 64) operation = (((input + 4) * 3) >> 1) + input output = 200 state.solver.add(operation == output) state.solver.eval(input) #0x3333333333333381 state.solver.add(input < 2**32) state.satisfiable() #False #Solver solutions solver.eval(expression) #one possible solution solver.eval_one(expression) #solution to the given expression, or throw an error if more than one solution is possible. solver.eval_upto(expression, n) #n solutions to the given expression, returning fewer than n if fewer than n are possible. solver.eval_atleast(expression, n) #n solutions to the given expression, throwing an error if fewer than n are possible. solver.eval_exact(expression, n) #n solutions to the given expression, throwing an error if fewer or more than are possible. solver.min(expression) #minimum possible solution to the given expression. solver.max(expression) #maximum possible solution to the given expression.

Hooking

python
>>> stub_func = angr.SIM_PROCEDURES['stubs']['ReturnUnconstrained'] # this is a CLASS >>> proj.hook(0x10000, stub_func()) # hook with an instance of the class >>> proj.is_hooked(0x10000) # these functions should be pretty self-explanitory True >>> proj.hooked_by(0x10000) <ReturnUnconstrained> >>> proj.unhook(0x10000) >>> @proj.hook(0x20000, length=5) ... def my_hook(state): ... state.regs.rax = 1 >>> proj.is_hooked(0x20000) True

Furthermore, you can use proj.hook_symbol(name, hook), providing the name of a symbol as the first argument, to hook the address where the symbol lives

Examples

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